Tweening Plugin

The frigame.fx.js file provides tweening functions to sprites and sprite groups.

It is recommended to include this plugin right after the renderer or the DOM Ready plugin, before any other plugin, so that tweening can be made available to other plugins as well (for example enabling volume fading for sounds).

User API

sprite.tween(properties[, options])

This function allows to smoothly transition on any numeric sprite or sprite group property.

New in version 2.1.0.

Arguments
  • properties – An object literal describing the target values

  • options – An object literal

Returns

The sprite object

The supported properties are: left, right, centerx, top, bottom, centery, width, height, halfWidth, halfHeight, radius, rotate, scale, scalex, scaley, opacity.

Changed in version 2.2.0: For sprite groups, the following additional properties are supported:

borderRadius, borderTopLeftRadius, borderTopRightRadius, borderBottomRightRadius, borderBottomLeftRadius, borderWidth.

Changed in version 2.4.0: The following additional properties are supported:

transformOrigin, transformOriginx, transformOriginy.

Options may include:

  • name

    A string that identifies the tweening, useful for removeTween

  • duration

    A string or number determining how long the tweening will run

  • easing

    A string indicating which easing function to use for the transition

  • callback

    A function to call once the tweening is complete

The duration is given in milliseconds; higher values indicate slower animations, not faster ones. The strings ‘fast’ and ‘slow’ can be supplied to indicate durations of 200 and 600 milliseconds, respectively. If any other string is supplied, or if the duration parameter is omitted, the default duration of 400 milliseconds is used.

The easing function specifies the speed at which the animation progresses at different points within the animation. All of Robert Penner’s Easing Functions are implemented, so the easing option can take one of the following string values: linear, swing (default), easeInQuad, easeOutQuad, easeInOutQuad, easeInCubic, easeOutCubic, easeInOutCubic, easeInQuart, easeOutQuart, easeInOutQuart, easeInQuint, easeOutQuint, easeInOutQuint, easeInSine, easeOutSine, easeInOutSine, easeInExpo, easeOutExpo, easeInOutExpo, easeInCirc, easeOutCirc, easeInOutCirc, easeInElastic, easeOutElastic, easeInOutElastic, easeInBack, easeOutBack, easeInOutBack, easeInBounce, easeOutBounce, easeInOutBounce.

The callback function will be called with the following parameters:

  • this

    The sprite object

  • node

    The sprite object

Example:

friGame.sprites.player.tween({
    centerx: 100,
    centery: 300
}, {
    duration: 1500,
    easing: 'easeOutElastic'
});
sprite.removeTween(name[, options])

This function removes a tweening registered with tween from the sprite tweening queue.

New in version 2.1.1.

Arguments
  • name – The name of the tweening to remove

  • options – An object literal

Changed in version 2.3.0: Added the options parameter

Returns

The sprite object

Options may include:

  • suppressWarning

    true to suppress the warning, false to show a warning on the console if the tweening was not registered before

Example:

friGame.sprites.player.tween({
    centerx: 100,
    centery: 300
}, {
    name: 'tweenMovement',
    duration: 1500,
    easing: 'easeOutElastic'
});

friGame.sprites.player.removeTween('tweenMovement');
sprite.clearTweens()

This function removes all the tweenings associated to the sprite.

New in version 2.1.1.

Returns

The sprite object

Example:

friGame.sprites.player.clearTweens();
sprite.fadeIn([duration][, callback])

Deprecated since version 2.1.0: Use the generic tween function instead

This function displays the sprite by fading it to opaque.

Arguments
  • duration – A string or number determining how long the fading will run

  • callback – A function to call once the fading is complete

Returns

The sprite object

The duration is given in milliseconds; higher values indicate slower animations, not faster ones. The strings ‘fast’ and ‘slow’ can be supplied to indicate durations of 200 and 600 milliseconds, respectively. If any other string is supplied, the default duration of 400 milliseconds is used.

The callback function will be called with the following parameters:

  • this

    The sprite object

Example:

friGame.sprites.player.fadeIn(500);

// Equivalent to:
friGame.sprites.player.tween({
    opacity: 1
}, {
    duration: 500
});
sprite.fadeOut([duration][, callback])

Deprecated since version 2.1.0: Use the generic tween function instead

This function hides the sprite by fading it to transparent.

Arguments
  • duration – A string or number determining how long the fading will run

  • callback – A function to call once the fading is complete

Returns

The sprite object

The duration is given in milliseconds; higher values indicate slower animations, not faster ones. The strings ‘fast’ and ‘slow’ can be supplied to indicate durations of 200 and 600 milliseconds, respectively. If any other string is supplied, the default duration of 400 milliseconds is used.

The callback function will be called with the following parameters:

  • this

    The sprite object

Example:

friGame.sprites.player.fadeOut('slow', function () {
    this.remove();
});

// Equivalent to:
friGame.sprites.player.tween({
    opacity: 0
}, {
    duration: 'slow',
    callback: function () {
        this.remove();
    }
});
sprite.fadeTo(duration, opacity[, callback])

Deprecated since version 2.1.0: Use the generic tween function instead

This function adjusts the opacity of the sprite.

Arguments
  • duration – A string or number determining how long the fading will run

  • opacity – A number between 0 and 1 denoting the target opacity

  • callback – A function to call once the fading is complete

Returns

The sprite object

The duration is given in milliseconds; higher values indicate slower animations, not faster ones. The strings ‘fast’ and ‘slow’ can be supplied to indicate durations of 200 and 600 milliseconds, respectively. If any other string is supplied, the default duration of 400 milliseconds is used.

The callback function will be called with the following parameters:

  • this

    The sprite object

Example:

friGame.sprites.player.fadeTo('fast', 0.5);

// Equivalent to:
friGame.sprites.player.tween({
    opacity: 0.5
}, {
    duration: 'fast'
});
friGame.delay(duration[, callback])

This function calls a callback function after a specified delay.

New in version 2.2.0.

Warning

This feature is experimental, and it may be removed in future versions

Arguments
  • duration – A string or number determining the delay at which te callback will be called

  • callback – A function to call once the delay is complete

Returns

The sprite object

The duration is given in milliseconds; higher values indicate slower animations, not faster ones. The strings ‘fast’ and ‘slow’ can be supplied to indicate durations of 200 and 600 milliseconds, respectively. If any other string is supplied, the default duration of 400 milliseconds is used.

The callback function will be called with the following parameters:

  • this

    The friGame object

Example:

friGame.delay(1000, function () {
    // Code here is executed 1 second after the friGame.delay function has been called
});